Dominick Schroer

Generalist Programmer


About Me

Interested in technology for as long as I can remember. Growing up in an engineering and academic household has taught me to always be curious and that every problem has a solution. Thanks to the experience of working on a range of projects from drone automation to security applications to game development, I have learned to adapt to any challenge that comes my way. My wide range of development experience makes me good at engineering novel solutions to difficult problems. I never back down from a challenge and can work well with uncertainty and time pressure.

Skills

Web Development

  • HTML
  • CSS
  • TypeScript
  • JavaScript
  • Angular 2+
  • ASP .Net Core
  • NodeJS

.NET Development

  • C#
  • .NET Core
  • Mono Cecil
  • Roslyn
  • Entity Framework

DevOps

  • Docker
  • Kubernetes
  • Rancher

Game Development

  • Unity 3D
  • Game Maker Studio

Low Level Programming

  • C
  • C++
  • Objective C

Experience

TechInsights

Senior Software Reverse Engineer

2020-05-31 - Present

Key Technologies: IDA Pro, X86/ARM Assembly, Python

My role at TechInsights is to dig into technologies and reveal critical information regarding their operation. This is done using state of the art technologies and reverse engineering practices. I am tasked with revealing the innovations that are used in many products ranging from household devices to high end systems.

Square Enix Montreal

Generalist Programmer

2015-01-05 - 2020-05-31

Key Technologies: C#, Angular 8, TypeScript, WebPack, Docker, Kubernetes, Java, C, Objective-C

At Square Enix I have a variety of roles. My main project is a web portal that unified all third party services for game developers. This software combined all of the workflow, service, and live-ops needs into a single tool. As our team grew from just three developers to over thirty in two years, I recruited, interviewed and trained many of the incoming developers. In addition, I played a significant role in creating and managing the standardized build infrastructure for all of the studio’s titles.

  • Shipped 6 titles: Hitman Go Windows Phone Edition, Lara Croft Go, Deus Ex Go and, 3 Unannounced Soft-Launched Titles
  • Developed a new technique for segmenting users for live-ops
  • Built tooling for two scripting ecosystems
  • Created a variety of code generation tools

NATECH Environmental Services Inc.

Network Administrator / Software Developer

2014-09-01 - 2018-04-01

Key Technologies: C#, JavaScript, SQL, Docker, Go

For most of my life I have worked for NATECH. I started by providing mostly technical services and moved on to software and hardware specific tasks.

  • Developed two iterations of time sheet and reporting software for the company
  • Prototyped a hardware device to monitor geo-thermal heat pump
  • Developed a tool to record the power usage of various components of the building
  • Deployed and managed the company’s IT infrastructure
  • Created a workflow to perform accurate 3D photogrammetry using drones and survey references

IBM Fredericton

Intern Programmer

2014-05-01 - 2014-09-01

Key Technologies: Java, Linux

My work at IBM focused on the QRadar SIEM. I assisted the integrations team in maintaining existing product integrations and in developing new ones for upcoming security appliances.

  • Performed tier 3 support, fixing issues that occurred between third party devices and QRadar
  • Added support in QRadar for a new family of devices
  • Became very proficient in Regex

BIDS: Tender Publications Limited

Summer Student

2013-06-01 - 2014-02-01

Key Technologies: C#, SQL, WebScraping

I started working at BIDS after high school. My work focused on developing web scrapers that would feed a larger system with daily updates from around the world. I was in charge of ensuring that the data we collected was accurate, up to date, and ready to be served to our subscribers.

  • Developed crawlers to scrape, aggregate and sanitize data from various government websites
  • Built PDF rendering tools for the subscription service

Notable Projects

Artificial: A third person dungeon crawler. Featuring numerous enemies, boss battles and, an upgrade system. I was one of the four developers who built this project and developed the IK and procedural generation systems.

Guide: A serious game focusing on telling a story of mental health through the eyes of a phoenix. I developed the dynamic lighting system that is heavily used to control the tone of the game.

Trip Tracker: A small travel blog service used for a relatives’ trip through Europe. It is a prototype mobile friendly travel CMS.

Education

University of New Brunswick

Bachelor of Computer Science

2013-09-04 - 2017-08-12

Interests

Sports

  • Running
  • Road Cycling
  • Downhill Skiing
  • Swimming
  • Camping
  • Rowing

Electronics

  • Arduino
  • AVR
  • Raspberry Pi
  • PCB Design

Security

  • Lock Picking
  • Reverse Engineering
  • Encryption

Languages

English: Fluent

French: Proficient

German: Beginner